[Turn on line numbering] arg vector; var x, y; if (vector.length() == 2) return transmat_2d + [vector + [1.0]]; else return transmat_3d + [vector + [1.0]]; // Miroslav Silovic // Created 19-Oct-1996 as a part of ColdCore, see: @help Credit
arg vector; var x, y; if (vector.length() == 2) return transmat_2d + [vector + [1.0]]; else return transmat_3d + [vector + [1.0]];