[Turn off line numbering]1: arg vector; 2: var x, y; 3: 4: if (vector.length() == 2) 5: return transmat_2d + [vector + [1.0]]; 6: else 7: return transmat_3d + [vector + [1.0]];
// Miroslav Silovic
// Created 19-Oct-1996 as a part of ColdCore, see: @help Credit